You can choose from 5 different clients inside jAlbum, so hopefully you can find the one works the smoothest with your server. It can manage 6 simultaneous uploads! So unless you’re fully aware of what you do, I suggest you to rely on jAlbum’s built-in Upload tool. And jAlbum’s built-in FTP client is really fast, believe me. It’s hard to follow, much easier to leave this to jAlbum. The files always change in the root folder, the /res folder, and all the HTML and JSON files throughout the whole album after a Make. For example if you only add one new folder, you might think it’s enough to upload that folder only. When the FTP app relies on file modification dates it’s not as reliable either. While jAlbum always knows which files it has changed, when you upload the files manually you often don’t. With jAlbum you can use an external FTP (or sFTP) application too to upload albums. Check if jAlbum is allowed to communicate through port 21 (sFTP: 22). If you get frequent connection timeouts you might want to check also if your firewall (or internet security software) isn’t blocking jAlbum’s traffic. jalbum has two ftp clients for the standard “FTP” protocol, and three for “sFTP”. If uploads doesn’t play well with your server, you can switch to another FTP client and test (e.g. If the upload fails, jAlbum will display a little triangle ( ) in the lower right corner – you can click for the full log. It will continue where it has left off, so don’t worry, it won’t upload everything all the time. All you have to do is Upload the album again. jAlbum (just like anything on the internet) is prepared for such errors. Don’t panic, this happens every now and then. When you upload a large album it might happen the connection between your PC and the server gets broken (IO ERROR), the server drops the connection (READ END DEAD) or jAlbum gives up on retrying (TIMEOUT). The internet, however, is full of potential errors. When you work locally, everything works the same way, reproducible. I hope I could convince you to keep these setting like the ones marked on this picture. JAlbum is intelligent enough, so once you have processed a folder it will not reprocess the images again, only the HTML files, which is really just a matter of seconds. Those skins rely on a database (JSON) are even more prone to break if you don’t let jAlbum to go through the whole folder tree. (Although a skin change renders these orphaned folders instantly unusable.) They usually show signs of malfunction only after a skin update, and by that time users usually don’t remember they’ve changed this setting. The tricky thing is they usually don’t get broken instantly. Today the folders of the albums are much more interconnected, they always rely on the common resources (like the Javascript or CSS files), so once you update the album with this setting ON, those subfolders where nothing has changed might get broken. The other one, Process only updated directories was also useful in the old times, when the subdirectories could work independently of each other or the common resurces from the top level’s “res” folder. Fortunately, since jAlbum 14 we have introduced the “Web locations”, which makes this task much simpler, so today there’s no real use of this option – it’s there for backwards compatibility. Previously, there was a quirky method of creating so-called “master albums” (album of albums) where turning this option off stopped jAlbum from processing these (already made) albums again. Generally you should always allow jAlbum to Process subdirectories. Here are some advices so you avoid cutting yourself while using it. If jAlbum had less settings, less things could go wrong, but jAlbum is a power tool. We – jAlbum developers – all do customer support, so we’re all aware of the classic pitfalls. No wonder the final result is flawed sometimes, or it gets flawed over time. And all this in a constatnly moving environment, where browsers change, OS’s change and remote services change day-by-day. Starting with images and videos coming from various sources, processed through jAlbum and skins authored by many developers, the albums uploaded to very different servers, utilize tons of 3rd party services over the internet, and viewed on a multitude of device types, be it a mobile a tablet or a desktop PC.
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